![]() It is reassuring to see iteration come so quickly, and the promise of further work on Sov is good to see, as well. CCP put their “superstar” devs on point for this with Fozzie working on mechanics and Punkturis building the interface, it’s hard to imagine a stronger commitment. The general thrust of the proposed changes seems to align with the most common player concerns with Fozziesov, as chronicled by Thoric Frosthammer and Wilhelm Arcturus. More overarching complaints, like the relative paucity of rewards for holding space, will have to be addressed as well. Fozziesov has seen the rise of the “trollceptor” fleet: gangs of difficult-to-catch Interceptors roaming through space and triggering defensive timers with no intention of contesting them in battle, merely wearing down and annoying the defender with busywork. Most of the complaints seem to revolve around the amount of wasted time it takes to defend space, even against nuisance raids. Many of the features are sound in principle, but require tweaking in practice. That promise is being fulfilled, as the reaction to Fozziesov has been far from uniformly positive. They also came with a promise to improve, patch, iterate and otherwise build upon the new system. We previously touched on the new mechanics, commonly called “Fozziesov” or “Aegis Sov.” EVE’s nullsec players have been crying out for changes to the sov system for years now, and the Fozziesov mechanics are the product of months and months of discussion in Reykjavik. Yesterday, game designer CCP Fozzie announced a batch of changes to the recently-rebuilt EVE Sov system.
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